
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities. More infoĪny recent desktop version of Firefox, Chrome, Edge or Safari. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. More detailed requirements are as follows: System How well your application runs is dependent on the complexity of your Project. For running Unity gamesĪpplications you build with Unity can run on most devices and systems. Other system requirements depend on the complexity of your Project. Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK. Universal Windows Platform An IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application.

IL2CPP scripting backend requires Android NDK. Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.Īndroid SDK and Java Development Kit (JDK). Graphics card with DX10 (shader model 4.0) capabilities. Server versions of Windows and OS X are untested.


Linux: Fixed at: Ubuntu 16.04, 18.04 and CentOS 7 Mac OS X Leopard (10.5)users equipped with PowerPC chipset have to download FileZilla 3.2.4.1 for PPC. Windows: 7 SP1+, 8, 10, 64-bit versions only For Mac OS X 10.5 or higher equipped with Intel chipset. This page outlines the basic system requirements you need to run Unity 2019.1.
